Dutch Digital Design
sharing the best
interactive work from
the Netherlands

Submit case

Jump to articles

Sculpting a movement for morally ambitious firestarters

Case: The School for Moral Ambition

by

Case: The School for Moral Ambition

From physical card to a sustainable, immersive digital experience

Nationale Bioscoopbon

by

Nationale Bioscoopbon

Next level immersiveness to create digital stand out within urban design

Studio D outstanding online presence

by

Studio D outstanding online presence

A stylish digital amalgamation of fashion, gaming & anime culture

ark8.net

by

ark8.net

Digitally sailing through Gehry's Walt Disney Concert Hall

Sculpting Harmony

by

Sculpting Harmony

Putting biotechnology mixed with lifestyle and fashion at the forefront

Normal Phenomena of Life

by

Normal Phenomena of Life

A bold and deliciously playful brand experience about a fatty future

Hoxton Farms

by

Hoxton Farms

Playful interaction and seriously crafted 3D animation

BrewDistrict24

by

BrewDistrict24

Heritage and Innovation. Amazing immersiveness on a large scale

The Ellinikon Experience Centre

by

The Ellinikon Experience Centre

An atmospheric and beautifully crafted way to digitalise an album

Önnu Jónu Son

by

Önnu Jónu Son
show all cases

Dutch Digital Design.
Stories. News. Events.

Jump to cases

Kamiel Meijers from 51North. Making the digital journey tangible.

Kamiel Meijers - Dutch Digital Design curator

Interview

Kamiel Meijers - Dutch Digital Design curator

Meet Merlin. What makes their work magical. Imagine. Code. Magic

Partner in the spotlight: Merlin Studio

Interview

Partner in the spotlight: Merlin Studio

Who's in charge of making AI more socially responsible?

AI and social responsibility. What our partners say.

Thought Leadership

AI and social responsibility. What our partners say.

Your Majesty: about branding and uniting the curious

Partner in the Spotlight: Your Majesty

Interview

Partner in the Spotlight: Your Majesty

The impact of AI within the creative industry. What our partners say

The impact of AI within the creative industry - part I

Thought Leadership

The impact of AI within the creative industry - part I

Margot Gabel: passionate about connecting digital design with emotions

Margot Gabel Build in Amsterdam & Dutch Digital Design Curator

Interview

Margot Gabel Build in Amsterdam & Dutch Digital Design Curator

Christian Mezöfi from Dentsu Creative: loves detail and 3D design

Christian Mezöfi Dentsu Creative & Dutch Digital Design curator

Interview

Christian Mezöfi Dentsu Creative & Dutch Digital Design curator

Welcome ACE, Cut the Code, DotControl, Lava and Merlin Studio

welcome to five new partners

News

welcome to five new partners

Aurelija Mockeviciute: visual designer & Dutch Digital Design curator

Meet Aurelija Mockeviciute from Clever°Franke

Interview

Meet Aurelija Mockeviciute from Clever°Franke

To be a Robot Kitten: passionate about creative technology

Partner in the Spotlight: Robot Kittens

Interview

Partner in the Spotlight: Robot Kittens
show all articles

A truly immersive 3D journey created with passion and incredible skill

The Pleasure Pursuit by

View caseAgency

A close collaboration between Media.Monks Netherlands, American fashion house Coach and the estate of American pop-artist Tom Wesselmann (1931-2004). Result: an amazing 3D digital journey into the world of this artist, showcasing his bold and beautiful artworks as well as the Coach collection featuring his work. Celebrating the collab between Coach and the Tom Wesselmann estate. 

The Pleasure Pursuit experience

An interactive storytelling journey through three main topics - Love, Wonder and Play - as featured in Tom Wesselmann's life and work.

Coach's objective was to engage with their Gen Z/Millennials audience, and invite them to spend more time with the brand. Therefore, Media.Monks created a mesmerising and playful interactive experience where the user can discover the new Coach collection through a 'down-the-rabbit-hole'-like journey, and experience the artist's playful perspective on life at the same time. 

They also included a fun gaming element throughout the entire experience, inviting users to complete the journey with a chance to win an item from the Coach collection.

In-store, elements and visuals from the web experience were displayed on big screens in shop windows and on store floors. Stores also featured giant cut-outs of Tom Wesselman. With the web experience at the heart of the campaign.

Behind the scenes - the technology & skills used

The Media.Monks team wanted to create a camera path where users could fly through the artworks. This meant that visitors would get very close to the pieces of art.

However, the actual artworks didn’t have a high enough resolution. Therefore, the team had to get clever as to how to use them. Using PNG images would have resulted in rough pixelated edges, unless they would have made them huge. This was not an option as it would have affected performance of the site.

To ensure that the artworks maintained a high enough resolution, the paintings were projected onto 3D planes, and were then cut out using geometry. Following this, all 3D elements were placed in Unity - a 3D software program for creating games. The motion designers used this to create a camera path as seen in this journey.

Everything is then converted to WebGL, so it can be experienced on any browser. Creating one smooth and unified experience without any visual compromises.

For those of you who are now perhaps a little lost, here's a short video giving you a quick insight as to how it was done:


Behind the scenes - the creative & development process

How do we re-imagine and share Love, Play and Wonder as seen by Tom Wesselmann - without telling it in words as well?

According to the team, the most challenging aspect of The Pleasure Pursuit development process was figuring out how to populate a full screen while accommodating a fly-through camera path using fragments of original artworks. 

When cutting up the artworks to create layers, they found that the ‘holes’ it created, were not working for the level of immersiveness they were trying to achieve: the falling 'down-the-rabbit-hole'-effect. To solve that they had to come up with a solution to fill the gaps while maintaining the authenticity of the original artwork. 

They mapped out a storyboard of each scene in the experience. The initial ideas for the scenes were put in Unity where they could tweak the camera movement and the placement of artworks and additional graphic elements. The repetition of cut-outs and custom-made 3D and 2D scenes felt complementary to Tom Wesselmann’s style, and offered the solution.

It made sense to play with the visual tricks the artist used himself: scale, cut-outs, composition and colour.

After all, we are encapsulating the legacy of a visual artist.

The end result: an incredibly impressive 3D digital journey truly reflecting the artist's work and Coach's new collection - even more so when understanding the skills and efforts it took to create it.